/**
 * 
 */
package it.unical.canonaco.rende.igpe.game.cbv.guilayer.sprites.key;

/**
 * @author Massimo Canonaco
 *
 */
public class ClickOverlayFrameKey extends AbstractFrameKey {

	static public final String CLICK_OVERLAY = "clickedTexture";
	static public final String RADIUS_FIRST_LEVEL ="maaradius";
	static public final String RADIUS_SECOND_LEVEL = "aaradius";
	
	/** */
	private String key;
	/* (non-Javadoc)
	 * @see it.unical.canonaco.rende.igpe.game.cbv.guilayer.sprites.key.AbstractFrameKey#getKey()
	 */
	@Override
	public String getKey() {
		// TODO Auto-generated method stub
		return key;
	}

	/* (non-Javadoc)
	 * @see it.unical.canonaco.rende.igpe.game.cbv.guilayer.sprites.key.AbstractFrameKey#getCopy()
	 */
	@Override
	public AbstractFrameKey getCopy() 
	{
		ClickOverlayFrameKey copy = new ClickOverlayFrameKey();
		copy.key = new String(key);
		return copy;
	}

	/**
	 * @param key the key to set
	 */
	public void setKey(String key) {
		this.key = key;
	}

}
